Monday, May 18, 2015
SVG vs TTF for Icons in GAMES
UPDATE: This article was more helpful for my needs:
http://www.onextrapixel.com/2014/03/21/designing-for-changing-technology-font-icons-vs-svg/
I read this article:
https://css-tricks.com/icon-fonts-vs-svg/
Really good stuff..
But didn't cover the one thing I wanted to know..
FILE SIZE.
Embedding vector graphics into a custom font I suspect may be better on file size.
I say this because SVG format is basically a text file with with drawing commands in it.
Sure, you could embed the SVG as a text file and use string compression on the SVG data.
That could work.
But, if TTF fonts natively store the vector info in a more native/binary format,
I think the product pipeline would be best off by using a TTF "vector artwork pack".
Than an SVG "vector artwork pack".
Going to search a bit more on the internet. Then probably download a wingDings font
and check it's file size before I make a final decision.
But right now I am heavily leaning towards TTF because many of the complaints
against using TTF icons are specific to web development. When using my custom architecture,
these things are irrelevant.
-John Mark
Saturday, May 9, 2015
Bunnies
https://www.kickstarter.com/projects/qbitgames/holobunnies-hologram-bunnies-space-adventures?ref=video
This looks pretty cool.
Sunday, May 3, 2015
Wednesday, April 22, 2015
SpaceBenderMap
After a week of work and thousands of lines of code...
.
.
In Game: (Atomic Alice)
.
.
In Game: (Haven't decided the name of this game).
.
Same un-named game background: 1 background, rendered in Morning,Sunset, and Night modes:
.
.
My inspiration?
.
The game called "Spacebenders" on www.NewGrounds.com.
Play SpaceBenders here: http://www.newgrounds.com/portal/view/649245
.
Saturday, April 18, 2015
Awesome Blend Modes Lizard:
This person has created some awesome blend mode extensions for actionscript!
http://lostinactionscript.com/2009/05/26/custom-blend-modes-for-flash-10/comment-page-1/#comment-3980
In other news.. Working on background maps for game.
Going to call it the "Space Bender" map. Because the
game "Space Bender" has inspired me with a way to code the backgrounds.
-John Mark
Friday, April 17, 2015
TheWayOfTheBox + Music
Listening to this:
Avarice in Audio - Feed The Addiction (Feat. Ascension EX)
https://www.youtube.com/watch?v=Q-sJPZ7dW5E
Also: Making exploding boxes.
Problem is happening...
Seems that collision detection is DE-ACTIVATED for objects off screen.
But those objects gravity vector still applies...
Because of the nature of my our game, no objects should be DE-activated
off screen.
-John Mark
Tuesday, April 14, 2015
Destroyer of worlds
Working on a fork of Atomic Alice that will be an action side scroller without 1-hit kills from
explosions.
Taking some cool assets that were not used in Atomic Alice and using them in this new fork.
This new forked version is going to be simplified so that we can get a finished game out the door.
Better half a game than a half-assed game.
Also, listening to music and watching gangster goats.
Accessory, Outrun The Gun
https://www.youtube.com/watch?v=wAXJmUqlnUw
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