One of my alternate forks/builds of the game has the lighting crashing in it. For some reason, the lighting fails to properly initialize when reg-recs are put into a level. Figure out why. Also, Signed up for MochiBot. Going to get some analytic into the game so I can survey my testers. // MochiBot.com -- Version 8 // Tested with Flash 9-10, ActionScript 3 MochiBot.track(this, "STUFFksjfljsf"); Also: This guy has made good edits to MochiBot from what I gather. Though I am new to this, but I am coming back here later once I have set up Mochibot and done some test runs. http://philprogramming.blogspot.com/ -MakeGamesHappen (-John Mark)
Friday, March 7, 2014
Mochibot and lighting fix
Sunday, March 2, 2014
Bad Review:
Friday, February 28, 2014
New Lights. New Beta!
Additions: 1: The lighting has been enhanced. There may be some lag issues that happen during the breaking of light fixtures. Depends on how fast your computer is. I will be working on fixing this. There are, in general, just a lot of optimizations I need to make. 2: Lights have been added to a majority of JoshicusLD's levels to show off the changes to the lighting. There is nothing new about the levels besides this. Fixes: 1. Pause during other menus works. 2. Flares do not come out of bricks when bashing them. 3. Do not go back to starting menu when dying on level#1 4. Weird Focus Glitch on start of game fixed.
Friday, February 21, 2014
Leverage Existing TileSets for UI art
By using this: AutoTileThingy We can leverage existing tilesets to create the user interface.
Wednesday, February 19, 2014
JSONSolidifier
So, I was working on getting the new lighting integrated into the game, and gave up for 2 days to make this:
I sometimes go on coding side-projects when I am spending days coding something that I will see ZERO results until finished. It kinda keeps my moral up and keeps me interested. If I am not interested or passionate, I do not code well. So better to take on a coding side project and be productive, than to work slowly on what I should be doing. Anyways. Now I need to finish my JSONSolidifier than will automate the conversion of a .JSON file into a concrete class. Once that is done, I will be able to export my lighting presets into the final game. Once lighting presets are exported into the game... The game is going to look 1000x better. It will also play better because it addresses some visibility issues. :)

