Sunday, June 14, 2015
OpenGL Haxe Reading List:
http://www.joshuagranick.com/2011/10/31/opengl-triangle-c-and-haxe-side-by-side/
http://old.haxe.org/doc/java/lwjgl
http://www.lwjgl.org/
setting up lwjgl with eclipse:
http://wiki.lwjgl.org/wiki/Setting_Up_LWJGL_with_Eclipse
OpenGL ES Tutorial:
http://www.raywenderlich.com/3664/opengl-tutorial-for-ios-opengl-es-2-0
Guessing aze.display.* import in the openGL for Haxe project
I am looking at is referencing this:
http://lib.haxe.org/p/tilelayer
Lightweight wrapper over OpenFL's powerful
but lowlevel 'drawTiles', with bitmap-based
fallback for Flash. Includes a Sparrow
spritesheets parser supporting animations
and trimming.
The openGL haxe project I am looking at:
https://github.com/bmfs/glslTest_openfl
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