Thought: Scan-Line re-render effect: Rather than draw the entire pre-baked lighting map to the screen at once, draw strips. Variables: 1. movesHorizontal:Boolean //vertical or horizontal scan line 2. lineThickness:int //how thick is the scan-line bar? 3. pixelOffsetPerDrawCall:int //how fast does the scan-line bar move each draw call? This could also be done with the tilemap. I like this idea, because it could: 1. Be an effect that makes the game MORE efficient when applied. (Less is more approach) 2. Cause the lights in the game to NOT all flicker in sync. I can also add this control to the lighting tool for Matt so he can alter these values. In other news: I made a tool for my artist that exports and imports .JSON file settings for the lighting. It is a tool that allows my artist to edit the lighting while in game so we can start tweeking the lighting. Other thought: I want to be able to have a fractalize mode in the game so I can post screen shots of the game as fractal art to get more views on deviant art.CLICK HERE --> Deviant Art Screen Caps <-- CLICK HERE
Friday, January 31, 2014
Scan-Line Re-Render
CLICK HERE --> Deviant Art Screen Caps <-- CLICK HERE
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