package JM_LIB.graphics.color { /** * Basic color conversion that I do far too often. Tired of retyping all the time. * Use this class when you do not require optimized color conversions. * @author */ public class UintRGBandBackConverter { //Each time a function is called, all of these variables are set to properly correlate //to the correct color type. public static var color:uint; public static var colorNoAlphaChannel:uint; public static var alphaAsPercentage:Number; public static var a:int; public static var r:int; public static var g:int; public static var b:int; public function UintRGBandBackConverter() { } public static function convertUintColor(inColor:uint):void { //extract each color: a = (inColor >> 24) & 0xFF; r = (inColor >> 16) & 0xFF; g = (inColor >> 8 ) & 0xFF; b = (inColor >> 0 ) & 0xFF; //So color and colorNoAlpha can be set: convertARGBColor(a, r, g, b); } /** Returns uint color WITH alpha channel **/ public static function convertARGBColor(inA:int, inR:int, inG:int, inB:int):uint { a = inA; r = inR; g = inG; b = inB; color = ((a << 24) | (r << 16) | (g << 8) | (b << 0)); colorNoAlphaChannel = ((0x00 << 24) | (r << 16) | (g << 8) | (b << 0)); alphaAsPercentage = (a / 255); return color; }//convertARGBColor }//class }//package
Monday, January 20, 2014
Uint Color Converter Utility
This was long overdue to program, as I have this code inlined in many places.
Where performance is not critical, it would be good to use this utility.
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