Wednesday, April 22, 2015

SpaceBenderMap

After a week of work and thousands of lines of code...

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In Game: (Atomic Alice)

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In Game: (Haven't decided the name of this game)

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Same un-named game background: 1 background, rendered in Morning,Sunset, and Night modes:

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My inspiration?

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The game called "Spacebenders" on www.NewGrounds.com

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Play SpaceBenders here: http://www.newgrounds.com/portal/view/649245

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Saturday, April 18, 2015

Awesome Blend Modes Lizard:

This person has created some awesome blend mode extensions for actionscript! http://lostinactionscript.com/2009/05/26/custom-blend-modes-for-flash-10/comment-page-1/#comment-3980 In other news.. Working on background maps for game. Going to call it the "Space Bender" map. Because the game "Space Bender" has inspired me with a way to code the backgrounds. -John Mark

Friday, April 17, 2015

TheWayOfTheBox + Music

Listening to this: Avarice in Audio - Feed The Addiction (Feat. Ascension EX) https://www.youtube.com/watch?v=Q-sJPZ7dW5E Also: Making exploding boxes. Problem is happening... Seems that collision detection is DE-ACTIVATED for objects off screen. But those objects gravity vector still applies... Because of the nature of my our game, no objects should be DE-activated off screen. -John Mark

Tuesday, April 14, 2015

Destroyer of worlds

Working on a fork of Atomic Alice that will be an action side scroller without 1-hit kills from explosions. Taking some cool assets that were not used in Atomic Alice and using them in this new fork. This new forked version is going to be simplified so that we can get a finished game out the door. Better half a game than a half-assed game. Also, listening to music and watching gangster goats. Accessory, Outrun The Gun https://www.youtube.com/watch?v=wAXJmUqlnUw