I started with the search term "Checking to see if using networking at runtime in as3" ... no luck. For some reason I couldn't quite figure this out. I wanted some way at runtime to query if my game was compiled with the compiler option "Use Network Services" == true or == false. Then I googled: Checking Permissions at runtime in AS3. For some reason... Not much luck here either. Answer for what I needed: import flash.system.Capabilities; Capabilities.localFileReadDisable; Correction... That was a bit hackish and didn't work... Fix: import flash.system.Security; if ( Security.REMOTE ) { return;} Wait... what am I doing... that is a constant... Need sleep... Correction to previous: if ( Security.sandboxType == Security.REMOTE ) { return;}
Wednesday, November 20, 2013
Checking Permissions at runtime in AS3.
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