I started with the search term "Checking to see if using networking at runtime in as3"
... no luck.
For some reason I couldn't quite figure this out.
I wanted some way at runtime to query if my game was compiled with
the compiler option "Use Network Services" == true or == false.
Then I googled:
Checking Permissions at runtime in AS3.
For some reason... Not much luck here either.
Answer for what I needed:
import flash.system.Capabilities;
Capabilities.localFileReadDisable;
Correction... That was a bit hackish and didn't work... Fix:
import flash.system.Security;
if ( Security.REMOTE ) { return;}
Wait... what am I doing... that is a constant... Need sleep... Correction to previous:
if ( Security.sandboxType == Security.REMOTE ) { return;}
Wednesday, November 20, 2013
Checking Permissions at runtime in AS3.
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