Fix #1:
Made a delay between when floor is destroyed from underneath falling column, and when falling column falls.
Allows explosions to quickly sneak under the column before it falls.
Fix #2:
Made it so angled tiles no longer [squeeze / wedge] you through solid geometry.
I've had this problem for 9 months. (Ever since I implemented angled tiles).
But only until maybe 2 months did I realized the basic theory for solving it.
And I am getting close to where I need to polish out all of those little glitches I know about.
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