Tuesday, May 26, 2015

Bit Packed Cats

So, in an effort to create a pipeline for getting animation frames into game... I decided to add bit-packing to the mix. Advantages: 1. Smaller embedded file size for lots of assets. 2. Makes my scanned sketches look decent with minimal work. 3. May somewhat protect my game from being decompiled and having new assets swapped in. Won't make it impossible, but a lot harder. And people who do that kind of thing are looking for a shortcut. So make it hard enough for them and they won't do it. Because if they wanted to work that hard, they would just make their own game.

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