Thursday, January 2, 2014

Lighting Rendering Efficiencies

TODO: Debug function that lays a mine.
SO you can make sure glow around set mines is 
NOT being re-setup when destroying a light with your head.

Right now I am checking my lighting map for inefficiencies.
Everything looks correct, but I am suspicious that the lighting 
code may be re-rendering everything when one light breaks,
rather than only re-rendering the area affected by the broken light.

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