Made a delay between when floor is destroyed from underneath falling column, and when falling column falls.
Allows explosions to quickly sneak under the column before it falls.
Made it so angled tiles no longer [squeeze / wedge] you through solid geometry.
I've had this problem for 9 months. (Ever since I implemented angled tiles).
But only until maybe 2 months did I realized the basic theory for solving it.
And I am getting close to where I need to polish out all of those little glitches I know about.