Looks like I need to understand OPENGL before I can figure out haxe's implimentation of
openGL. Doesn't appear to be enough documentation to figure it out otherwise.
@MichaelIV, actually NME's implementation targets OpenGL ES 2.0, which means that it supports shader pipelines (see github.com/haxenme/NME/blob/master/native/gl/GL.hx#L538). Can you edit your answer? – Waneck May 15 '13 at 13:32