Sunday, June 14, 2015


Looks like I need to understand OPENGL before I can figure out haxe's implimentation of openGL. Doesn't appear to be enough documentation to figure it out otherwise. -John Mark // @MichaelIV, actually NME's implementation targets OpenGL ES 2.0, which means that it supports shader pipelines (see Can you edit your answer? – Waneck May 15 '13 at 13:32

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