Sunday, June 14, 2015

OpenGL Haxe Reading List:

http://www.joshuagranick.com/2011/10/31/opengl-triangle-c-and-haxe-side-by-side/ http://old.haxe.org/doc/java/lwjgl http://www.lwjgl.org/ setting up lwjgl with eclipse: http://wiki.lwjgl.org/wiki/Setting_Up_LWJGL_with_Eclipse OpenGL ES Tutorial: http://www.raywenderlich.com/3664/opengl-tutorial-for-ios-opengl-es-2-0 Guessing aze.display.* import in the openGL for Haxe project I am looking at is referencing this: http://lib.haxe.org/p/tilelayer Lightweight wrapper over OpenFL's powerful but lowlevel 'drawTiles', with bitmap-based fallback for Flash. Includes a Sparrow spritesheets parser supporting animations and trimming. The openGL haxe project I am looking at: https://github.com/bmfs/glslTest_openfl

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