Saturday, June 13, 2015

Faster than CopyPixels in Haxe

You need to use tilesheets which abstract the sprite.graphics.beginBitmapfill()
command if trying to render on android.

This is what I have found from my research into why the awesome rendering system
I made sucks when I try it out on my phone.

More info on tile sheets here:
http://haxecoder.com/post.php?id=21

From looking at source code, 
haxe-flixel uses tile sheets.

Reading into haxe-flixel source code:
#if FLX_RENDER_BLIT is using COPYPIXELS()
FLX_RENDER_TILE is using TileSheets.

So: FLX_RENDER_BLIT is used for non-hardware targets like flash and HMTL5.
And FLX_RENDER_TILE is used for hardware targets like android and neko.

This is my understanding.
Will look more into this later.

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